IRAGINATION blog

Fall of 21XX finally playable on Firefox

Fall of 21XX is now fully playable on Firefox and friends. You no longer have to use Internet Explorer to play it.

Fall of 21XX r3

Back in 2005 when I released Fall of 21XX r2, for some reason the map scrolling didn’t work on Firefox. It was sort of acceptable to say, “Guys, it works well on Internet Explorer, just use that”.

Years later, that statement was getting more and more embarrassing.

So, as I needed a break from Bass Abyss, I decided to take a look at the old Fall of 21XX codebase and fix that bug once and for all. Ok, the initial plan was more ambitious, I set to rewrite the engine, make the game widescreen, and as a whole use the process as a sandbox to try and implement concepts in a small scale to be ported back to Bass Abyss. Obviously such an endeavor would not be ready in an afternoon, but that fix was faster than I expected so,  I decided to publish it.

Have fun and sorry for taking so long in that.

Progress so far

Although I’m very satisfied with the progress so far with Bass Abyss, I’m still unable to release a new version. I’m getting closer, but fixing the code has been too entertaining.  It’s an endless feedback cycle. The ideas I get in my job get applied in the game, and the ideas I get from the game just happen to solve some problem in my job.
The milestone version 1.0 should be something special, and not just another maintenance update. I’ve done some major revamps in many sections, stuff to be really proud of. But after a few days the hype is over and it just doesn’t look like it was such a big deal, even less worth an update. Probably it was, but I’m too used to not look back and be already very concerned with the new stuff I’m doing.
The only pressure I have when I stop to think of it is “well, maybe this is taking too long”.
September is almost over. I really want to have something for October, even if it is an unexciting maintenance update. To achieve that I guess I’ll have to come to terms with the high bars I’ve been setting.
Oh well. I just took a little break to write something. In the mean time, have a cute short hair Balandra sketch.

Although I’m very satisfied with the progress so far with Bass Abyss, I’m still unable to release a new version. I’m getting closer, but fixing the code has been too entertaining.  It’s an endless feedback cycle. The ideas I get in my job get applied in the game, and the ideas I get from the game just happen to solve some problem in my job.

The milestone version 1.0 should be something special, and not just another maintenance update. I’ve done some major revamps in many sections, stuff to be really proud of. But after a few days the hype is over and it just doesn’t look like it was such a big deal, even less worth an update. Probably it was, but I’m too used to not look back and be already very concerned with the new stuff I’m doing.

The only pressure I have when I stop to think of it is “well, maybe this is taking too long”.

September is almost over. I really want to have something for October, even if it is an unexciting maintenance update. To achieve that I guess I’ll have to come to terms with the high bars I’ve been setting.

Oh well. I just took a little break to write something. In the mean time, have a cute short hair Balandra sketch.

shorthair_balandra

I got my Spanish keyboard

Spanish (Traditional Sort)

I typed that just to remember it. The PC came with a regular English keyboard. At first I didn’t bother the lack of ñ or tilde, I have memorized their locations so I could type easily.But the brackets, equals, colons, and all the punctuation, for some reason I have to watch the keyboard to find them. I was even eager to learn to code with an English keyboard. The problem is that in my job I use a Spanish keyboard. So, after 8 hours of coding in my job, it was a nightmare to return to home and try to code with an English keyboard. I really tried.

So today I asked my boss, “do you have a Spanish keyboard to spare?”

Well, he gave me one. Then it was the issue to know what Spanish keyboard he was giving me. I used to remember this stuff first hand, Traditional Sort, International Sort, but not at that moment.

Anyway, traditional sort was just the one I used in Ecuador, and luckily this keyboard has the same layout. It has two slight modifications, a half sized Backspace key, and the right bracket key is up there taking that space. Once I get used to that, I expect to start some serious coding.

Spanish Traditional Sort

Bass Abyss Nivel 9 como Vile

Voy a hacer algunas pruebas de desempeño en Bass Abyss. Lo he estado jugando en máquinas de alto nivel y sigo viendo una pérdida de frames. Esta es la velocidad a la que debería jugarse.

[video]http://www.youtube.com/watch?v=loyqdgXxY1U[/video]