IRAGINATION blog
Años viejos 2009
December 31st, 2009 IRA
I have a tight schedule today, but at least I’m publishing this one.
The little one is obviously Mega Man. The larger one is X, but is it the X3 armor or the X2 one?
Update: Now that I think of it, seems like the ultimate armor.
Did you notice?
December 21st, 2009 IRA
When I was drawing the first frame of Meet Sheep Man, I was thinking on some scene from the Mega Man X3 opening.
I couldn’t resist so today I checked out how close I got to the real thing. Here are the results.
I kind of nailed X’s stance, but Zero is way far on the right. Honestly I don’t think I’d have used that. Also in the game the image is flipped horizontally. Probably I could have done a better work by actually watching the scene while drawing, but as sudden as the whole idea was at the moment, I thought I already achieved the dramatic feeling with the ‘zomg extreme’ armors and seriousness, so I just went on with the rest of the strip.
BTW, The Mega Man Network found my comic. Neat!
Mega Man 10 announced!
December 10th, 2009 IRA

http://gonintendo.com/viewstory.php?id=107309
I remember how I ranted when Mega Man 9 was announced because of the downgrade graphic wise.
I have to admit that I have learned to love these games. Announcing them in all seriousness with high marketing budgets and press releases is a parody on its own right of the game industry that puts a smile in my face. I have been converted to love this.
Fall of 21XX finally playable on Firefox
December 6th, 2009 IRA
Fall of 21XX is now fully playable on Firefox and friends. You no longer have to use Internet Explorer to play it.
Back in 2005 when I released Fall of 21XX r2, for some reason the map scrolling didn’t work on Firefox. It was sort of acceptable to say, “Guys, it works well on Internet Explorer, just use that”.
Years later, that statement was getting more and more embarrassing.
So, as I needed a break from Bass Abyss, I decided to take a look at the old Fall of 21XX codebase and fix that bug once and for all. Ok, the initial plan was more ambitious, I set to rewrite the engine, make the game widescreen, and as a whole use the process as a sandbox to try and implement concepts in a small scale to be ported back to Bass Abyss. Obviously such an endeavor would not be ready in an afternoon, but that fix was faster than I expected so, I decided to publish it.
Have fun and sorry for taking so long in that.
FIFA WorldCup South Africa 2010 groups!
December 4th, 2009 IRA
As many now, I’m an inconditional fan of the WorldCup.
Can’t wait!
Goodbye Geocities
October 27th, 2009 IRA
I was expecting to make this post yesterday but nothing happened.
Today I checked out briefly between breaks. It didn’t happen instantly. Some pages were accessible, others were not. I guess that’s how it was planned. Slowly, sections were taken down from time to time. The process was started, and it was a matter of time to witness the final result.
So today, somewhere between commuting and dinner, Fire Man Lives and the whole Geocities where shutdown for good.
Well, as simple as expect the content of your Gmail inbox be there forever, Geocities was one of those things that you could naively say would be there for good for no other reason than it’s been there for as long as you can remember.
When I read about its closure, I couldn’t help to ponder about it and make some retrospective. After all my first websites and the ones from many friends were hosted there. Good times.
With this, a link of the past is broken. For the Tweeter generation, probably this went unnoticed. For me, embarrassingly enough, I could not let go. So I backed it up.
For nostalgia sake, Fire Man Lives will be stored here for as long as I can. This is close to 10 years old content, so don’t be too harsh.
Um, update your links?
Progress so far
September 16th, 2009 IRA
Although I’m very satisfied with the progress so far with Bass Abyss, I’m still unable to release a new version. I’m getting closer, but fixing the code has been too entertaining. It’s an endless feedback cycle. The ideas I get in my job get applied in the game, and the ideas I get from the game just happen to solve some problem in my job.
The milestone version 1.0 should be something special, and not just another maintenance update. I’ve done some major revamps in many sections, stuff to be really proud of. But after a few days the hype is over and it just doesn’t look like it was such a big deal, even less worth an update. Probably it was, but I’m too used to not look back and be already very concerned with the new stuff I’m doing.
The only pressure I have when I stop to think of it is “well, maybe this is taking too long”.
September is almost over. I really want to have something for October, even if it is an unexciting maintenance update. To achieve that I guess I’ll have to come to terms with the high bars I’ve been setting.
Oh well. I just took a little break to write something. In the mean time, have a cute short hair Balandra sketch.
Broken URL gallery tags
August 10th, 2009 IRA
I don’t know what’s wrong with Coppermine’s url tags but it’s not rendering properly the url that I entered in the description of my last pictures.
Until I find out, here’s the credit of the Mega Man Zero style X I’ve been drawing:
http://harvestwks.blog59.fc2.com/blog-entry-162.html
Bonus sketch:





