Flash Scroll Engine: Super Tiles (Part 2)
This is based on Strille's tile based tutorial.
How large can the map be using Super Tiles? Actually I don't know, but this is the largest one I cared to lay out before I decided it was enough for my purposes.
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I don't think there'll be any noticeable perfomance penalty if I make the map 2 or 3 times larger. That's a really big map. As I mentioned early it is more likely to notice lag when there are too many tiles drawn at the same time. That's all. Designed keeping this in mind, the map scrolling seems to perform smoothly independiently of its size.
This map was layed out only with 4 super tiles. A consequence of this is that the map doesn't look as detailed as the one on the previous page, wich had around 30 different super tiles. There's nothing that says that there should be used only a few large super tiles, but for quick prototypes during development, you can afford to work with a less detailed look at the beginning.
Overall, this practically solves the problem of the large maps. Everything else is up to every author.