November 26th, 2011 IRA
Alright guys, I was holding back this update until I was sure everything was working seamlessly. It was absolutely worth it. Scorpion has finished four new levels and again Iâ€™m quite impressed of the length, detail and beauty of some of them. New tiles, new backgrounds, new music, and even a boss battle!
Here are a plethora of screenshots.
Factor 10 – Scorpion’s Laboratory
Factor 11 – Aczer
Factor 12 – Jackalys
Final Factor – Scorpion’s Laboratory II
As you can see I had to use my top tier characters to beat them because some levels are really hard. Deadly jumps and traps everywhere. Besides Iâ€™m such a boss using Samus!
They are available in the custom level section. Go check them out!
The Level Editor is taking longer to publish than I expected. Now it supports things that even I hadnâ€™t envisioned for this game, like dual direction doors. You can see them in Final Factor.
While many of these features have been coded in upon request, Iâ€™m still wondering if the way I implemented them was the best and make it final, or give it more thought before documenting something that might get obsolete soon. Decisions, decisions, oh well.