January 21st, 2012 IRA
I just pushed a maintenance update to Bass Abyss. It is related with the First Armor buster. A memory leak that I had left unchecked and probably caused the game to slow down over time.
Recently I’ve been using a development system with better specs. That’s fine and all, but problems with performance are not easily spotted anymore. Now I’m really concerned about publishing code that will perform very bad on more modest hardware. I resisted to upgrade for a while for this reason.
I’m trying to find a solution that doesn’t require me to have another, slower pc next to me to test every time, sincerely what a bother. I could not see any problem running the game on this pc, nor in the quick tests I do in some other office very rarely, but I do saw the slowdown by accident when I ran the game on a virtual machine (Flash on Firefox on a Linux Mint VM). That’s not too bad, I’m actually fine with that workflow.
Um, now that I remember, there are some other bug fixes and balancing on First Armor X I did weeks ago. Sorry, a lot of little changes are made between distant sessions, I really can’t remember every detail when I update, but probably you’ll notice the little differences here and there.
As usual make sure to clear your cache to see the changes.