June 29th, 2013 IRA
Hello guys, I’m publishing a brief update. I’ve been doing a lot of maintenance work in the server side code, so I don’t have much to show at the moment. However I had this little Bass Abyss change in store for a while so I decided to publish it now.
When you blow up certain enemies, you’ll see all sort of little fragments flying around. I’ve been a fan of this in Mega Man X games, so I really felt I was missing something every time I blew some enemy up.
Usually you don’t see these fragments within a particular sprite sheet so you have to rip them individually on your own. While on air they switch between visible and invisible, requiring some correct timing to get them all. Collecting all possible fragments of every possible enemy can get quite time consuming, so probably I won’t do this very often, but still, it is nice to have the infrastructure in place in case I feel like doing the job for a certain enemy later on.