IRAGINATION blog

Happy New Year 2018

This year I published this later than usual, but at least it is here. Enjoy this small selection of Años Viejos.

Happy New Year 2017

HI guys. I just noticed the blog section was not working correctly, so probably this post did not show up on time. Anyway, here is a small collection of 2016’s Años Viejos in Guayaquil. I just stopped by to take these pictures. The biggest event apparently was the 15th championship of the local soccer team, Barcelona Sporting Club. It was a very fun event to follow along this year.

Happy New Year 2017!

Años Viejos 2015

I could not do this the past year, and this year I was very busy, so I could only check the Años Viejos around my neighborhood. Diversity is very rich as usual, with themes about entertainment, sports and politics. Anyway, here’s a little selection. Enjoy and Happy New Year 2016!

Happy New Year 2014

On recent years I’ve been joking about how WordPress releases new versions more often that I do updates. It is no longer funny when this year this statement has been specially true.

It’s been a very busy but productive year for me. For the next year I hope to be able to continue with some projects I started on 2013. As for my website, it’s not going anywhere. I’m just having fun as usual in the backstage tampering with server side stuff. I’ll try to post new content more often but honestly I expect to be on 2014 at least as much, if not busier than 2013. Maybe I can release the stuff I’ve been working sparsely on 2013, and that would be an achievement. Wish me luck, guys!

On the mean time, let’s have fun looking at this year’s Año Viejo’s gallery. It always allows me to check if WordPress’ upload features have become more usable.

Just in case you didn’t know, I’m really looking forward this year’s FIFA World Cup. Expect to hear nothing from me, or maybe a lot, during that month!

Happy new year!

Mighty No. 9

I just took notice of a new game being developed by Keiji Inafune, called Mighty No. 9. Well, It’s not in development at this very moment. More exactly, it’s a Kickstarter campaign that you can back up, and if they reach their goal, production kicks off. Here’s a video about the project.

Inspecting the video, I can’t help but feel sorry for the current sad state of affairs. Inafune can’t work anymore directly with the Mega Man franchise. You can feel his nostalgia when he talks about his past works. But considering the situation he was at when he decided to leave Capcom, I thought because of such a bitter experience he would have wanted to separate himself from the past, let go the Mega Man name and do his own completely new and original stuff. While risking to alienate his fans for being too innovative, I thought only a veteran like him would be able to have the vision and persistence to do such a thing, no matter how much the world either accept or reject his proposals. He would do his own stuff and move on with his life.

It doesn’t seem to be the case. After inspecting the Mighty No. 9 proposal, I’m really impressed that in this time and age you can get away professionally with a game that looks so similar to the original Mega Man. I thought he would be completely discouraged to do such a thing. Maybe obscure indie and fan games can get away with that because they won’t reach the mass market or risk to call the attention of a copyright holder, but this is Keiji Inafune’s game. The industry will know. Is it fine? If it is fine, I’m all for more games like this. His team must be very well informed so I guess it is fine.

As for the game, the protagonist is a robot kid called Beck in a futuristic setting. You have to battle six (potentially eight) Mighty Numbers, who previously were your allies but suddenly went berserker and now are causing havoc around the world.

Um, okay.

They didn’t mention this, but I’m guessing you can beat them at any order you want. You can steal their weapons after all, so most likely they’ll have a weaknesses system similar to the Robot Maters. I mean if you borrowed this far, that would not be any more stretching.

One of the proposed designs for a support character, which I guess will play the role of operators, looks just like Roll. And The pink one reminds me of Nana. You do remember Nana, right? Ok, I could go on and on with the similarities, but just give me a “dash” move and I’m sold.

roll-and-nana

In all seriousness I’m glad to see that you can assemble a team of Mega Man veterans and create a non-Mega Man game that plays totally like Mega Man. This is amazing. And I’m really excited about the production process that apparently we’ll all have access to. I can’t wait to see the updates of this team in action, no matter the results. I just hope to have the time to follow up. The only bad thing is that we won’t be able to play it until 2015, if started at all. I won’t hold my breath but at least is something to look forward to.

Update:
Well, the project seems to be on the right track to be funded. Here’s a picture of my favorite characters so far. I wish I had time to do more but this will have to do for now.

Mighty No. 9 characters

Update 2:
Game just got funded. That was crazy.