It was brought to my attention that on Bass Abyss the dash move is not cancelled when the Dash key is released.
I was going to notice that that’s how the game should work. Nevertheless I decided to check first, and to my surprise, in the Snes version of Mega Man X and Mega Man X2, the dash and the air dash are both cancelled when the dash key is released. I didn’t check any other more recent version.
So I started to wonder, where did I get the idea of the one tap dash?
Since this game started with Bass, apparently I took the convention from Mega Man and Bass. There, a single tap will make Bass do the whole dash sequence.
Then I started to test how the gameplay would be affected if I enabled the cancelled dash with X. While the experience got closer to the Snes version, I noticed some unwanted stress in my finger having to hold the dash key to get the whole dash sequence.
In the end I decided this should be an option. By default the game will behave as usual, a single tap will make the whole dash.
But If you’d like to turn this off, press ENTER to access the options page. A new setting called One Tap Dash is there where you can set it off. This setting will be persisted between sessions.
Here’s a picture highlighting where the control is located.
Well, that was kind of fast to implement. Lately I’ve been holding features in favor of usability changes. I’ve been devising a way where you don’t have to clear your cache everytime I push an update. It is in place now and it is experimental, so I’ll keep polishing it a bit more.