Check them here. Now you don’t have to load the main flash application to check them.
Sorry guys, no big update in Bass Abyss for a while. I’ve been very busy working in other projects, one for this site at least but I don’t think you’ll see it until March. I still don’t discard to be able to update Bass Abyss before that.
Adobe and the former Macromedia have been releasing a lot of tools lately. There are so many technologies I want to at least give a glance. Flash 9, Flex, Action Script 3.0, Photoshop CS3, Cairngorm, more authoring tools, more patterns, more frameworks. The list is so overwhelming, but the idea of not working smart if I don’t know the options all this stuff give me is even more scaring. Then there’s Microsoft also releasing a myriad of tools trying to get the attention of artists and developers. And besides, there are endless art tutorials and techniques that I gathered during 2006 waiting for a good time to try them.
So, I think I’ll take it easy with the updates while I give a look to all this stuff.

The problem is like this. The game is slowed down by the browser. I designed it to play at 30 fps, but in the browser it seems to run at 20 fps average. So, if I assume this 10 fps lost is constant among browsers and clients (very unlikely) and in order to let you play the game the way it was meant, I’m uploading an additional turbo version of the game, published at 40 fps, hoping that it will slow down around 30fps in your system the same way it does in the ones I’ve tested this.
