Game Engine Test – Ruffle support

Continuing with the restoration of existing Flash content, this time I recovered the Game Engine Test experiment.

It not only demonstrated a 2D game engine. This experiment also used to showcase Flash Player 8’s filter and bitmap capabilities. These latter features are not supported by Ruffle right now. So, to make it somewhat interesting, I added a virtual gamepad to facilitate its accessibility on touch screens.

Read more »

2005 Summary

I’ve been so busy with the rigorousness of the recent backend update that I’ve forgotten to thank everyone for all the support during 2005. Special thanks to Valk for hosting this site during all these years, thanks to all the artists who have sent me their fan art, and thanks to everyone who keeps coming here. Your interest motivates me to keep researching and improving.

This page looks a bit empty, so let’s list here some of the past updates.

Fall of 21XX

Fall of 21XX r2

Fall of 21XX is my take of the MMX gameplay with my engine. I added some optimizations in this version, but then I decided to code new things in new, lighter projects.

Game Engine Demo

Flash 8 Game Engine

With the advent of Flash 8 I started to experiment with its new features in this Game Engine Demo, expanding the flexibility of my engine.

Vile Demo

Vile demo

I also published the Vile demo. In this experiment I was able to expand the map model, giving properties to tiles, and achieving much richer visuals. Also, the melee nature of Vile’s ride armor was implemented nicely. It’s been a great foundation for future projects.

Madness in Red Rescan and Spanish Translation

Madness in Red in Español

Lastly I managed to fully rescan and translate to Spanish Madness in Red, source of many of my most popular characters.

Though these have been very rewarding projects, even for my professional life, I can’t help to note that I could have done a lot more if I weren’t reluctant about getting a new PC for my home where I create most of the site’s content.

Since I was able to do all the critical PC-related activities in my job, I just didn’t stop to think about it, until my old good PC finally died somewhere in October. Now things are different, I got a new PC a couple of months ago, I started to research again and now I’m interested in new things that I want to try and experiment for the site. So, I really expect 2006 to be a better year for all my visitors.

In the meantime, don’t forget to keep an eye on the right column. It always features the latest artwork uploaded to the gallery. It’s very relieving to have all of this automated, otherwise, I’d go nuts with so many pages and files. Happy new year 2006.