Hey guys. The final release of the Rockman X DiVE CBT Comic has been released and added to the Comics section. Direct link here.
Unlike the previous post, these are high-resolution pages. I also have added a new, not seen before, final page for a total page count of 3. This will be now the definitive version and canonical location of the comic. Any corrections or fixes will happen there and any old posts about the comic will be kept as they are for historical purposes. This is a practice I pretend to continue for future projects. The feedback has been great, and I am glad you guys enjoyed it.
It’s been forever since I added something to the Comics section, but with new tools under my belt and more experience, it was about time I set out to do some improvements. Nothing too drastic for now, but I expect to do markup clean up and dig up some missing content that should be there.
Until the next update. Remember to share and comment!
Ok, hopefully you had the chance to play the closed beta test that finished some time ago, or read about it or watch some videos to give you some introduction to the game because this comic contains spoilers. If that is not a problem, keep reading! It’s very short, two pages, and full color! I will make a new post sometime later with some insights.
I’ve been so busy with the rigorousness of the recent backend update that I’ve forgotten to thank everyone for all the support during 2005. Special thanks to Valk for hosting this site during all these years, thanks to all the artists who have sent me their fan art, and thanks to everyone who keeps coming here. Your interest motivates me to keep researching and improving.
This page looks a bit empty, so let’s list here some of the past updates.
Fall of 21XX
Fall of 21XX is my take of the MMX gameplay with my engine. I added some optimizations in this version, but then I decided to code new things in new, lighter projects.
Game Engine Demo
With the advent of Flash 8 I started to experiment with its new features in this Game Engine Demo, expanding the flexibility of my engine.
I also published the Vile demo. In this experiment I was able to expand the map model, giving properties to tiles, and achieving much richer visuals. Also, the melee nature of Vile’s ride armor was implemented nicely. It’s been a great foundation for future projects.
Madness in Red Rescan and Spanish Translation
Lastly I managed to fully rescan and translate to Spanish Madness in Red, source of many of my most popular characters.
Though these have been very rewarding projects, even for my professional life, I can’t help to note that I could have done a lot more if I weren’t reluctant about getting a new PC for my home where I create most of the site’s content.
Since I was able to do all the critical PC-related activities in my job, I just didn’t stop to think about it, until my old good PC finally died somewhere in October. Now things are different, I got a new PC a couple of months ago, I started to research again and now I’m interested in new things that I want to try and experiment for the site. So, I really expect 2006 to be a better year for all my visitors.
In the meantime, don’t forget to keep an eye on the right column. It always features the latest artwork uploaded to the gallery. It’s very relieving to have all of this automated, otherwise, I’d go nuts with so many pages and files. Happy new year 2006.