Fall of 21XX v1.0-r5

Fall of 21XX v1.0-r5

Hello guys, here’s the first update of Fall of 21XX in 2018. I am trying to keep the release cycles shorter, so instead of one gigantic update every year I have decided this update had some good progress and it should be released.

Notable Updates

  • HD Mugshot Artwork.
  • HD Ending Artwork.
  • Keyboard navigation through most screens.
  • Main menu interface with bullet buttons.
  • New keyboard input dialog.
  • READY banner.
  • Fixed many bugs in Violen attacks.

As usual code got reorganized and easier to work with.

Well, I still have a long product backlog to go through with, but this is fine for now. Hopefully you like it and notice all the little details and improvements. Enjoy!

Fall of 21XX v1.0-r4

Yup, just spoiled the bosses.
Hi guys. Well, this update took longer than usual but it is finally here. I present you the first major rewrite of Fall of 21XX, a game that I published back in 2004! Even though I was happy with the results back then, since then I advised that the game was incomplete. This update is not complete either, and I had to make an early cut to provide this update, otherwise there would be nothing this year. After this I can focus on some other major features I have planned for this game.

While I decided not to change the name of the game and just to bump the version up, I take a holistic view of all these planned updates and call them the Fall of 21XX Redux project.

Notable Changes

  • Increased the number of lives to six.
  • Fixed seams in background tiles.
  • Fixed the spike tiles.
  • Made windows size bigger and user configurable.
  • Adjustments in the script.
  • Changed the typewriter sound.

Read more after the break if you want to know more details.

Read more »