Hello guys, here’s the first update of Fall of 21XX in 2018. I am trying to keep the release cycles shorter, so instead of one gigantic update every year I have decided this update had some good progress and it should be released.
HD Mugshot Artwork.
HD Ending Artwork.
Keyboard navigation through most screens.
Main menu interface with bullet buttons.
Keyboard input for the menu.
Fixed many bugs in Violen’s attacks.
As usual, code got reorganized and easier to work with.
Well, I still have a long product backlog to go through with, but this is fine for now. Hopefully, you like it and notice all the little details and improvements. Enjoy!
Hi guys. Well, this update took longer than usual but it is finally here. I present you the first major rewrite of Fall of 21XX, a game that I published back in 2004! Even though I was happy with the results at that time, I knew it was incomplete. This update is not complete either, and I had to make an early cut to provide this update, otherwise, there would be nothing this year. After this I can focus on some other major features I have planned for this game.
While I decided not to change the name of the game and just to bump the version up, I take a holistic view of all these planned updates and call them the Fall of 21XX Redux project.
Increased the number of lives to six.
Fixed seams in background tiles.
Fixed the spike tiles.
Made windows size bigger and user-configurable.
Adjustments in the script.
Changed the typewriter sound.
Read more after the break if you want to know more details.