Fall of 21XX v1.0-r4

Hi guys. Well, this update took longer than usual but it is finally here. I present you the first major rewrite of Fall of 21XX, a game that I published back in 2004! Even though I was happy with the results at that time, I knew it was incomplete. This update is not complete either, and I had to make an early cut to provide this update, otherwise, there would be nothing this year. After this I can focus on some other major features I have planned for this game.

While I decided not to change the name of the game and just to bump the version up, I take a holistic view of all these planned updates and call them the Fall of 21XX Redux project.

Notable Changes

  • Increased the number of lives to six.
  • Fixed seams in background tiles.
  • Fixed the spike tiles.
  • Made windows size bigger and user-configurable.
  • Adjustments in the script.
  • Changed the typewriter sound.

Read more after the break if you want to know more details.

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Bad Box Over 0.9.3

Hello guys. It’s the first update of the year, and hopefully not the last one, but well, at least this is a big one.

I recently enjoyed a holiday so I used my time to resume my work on my games. I wanted something simple so Bad Box Over was the best candidate. But as usual, simplicity is an understatement that nobody gets to define properly until they sit down and try to code one of these little beasts.

Luckily the enjoyment of seeing progress and solving new problems along the way kept me curious and motivated to advance and complete this update.

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Bad Box Over 0.9.1

Yes!!! A new … um … Bad Box Over update?

Sure thing. Well, I’ve been very busy the past year, switching between multiple projects, improving the workflow, and extracting as much game code in a single reusable game framework as possible.

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Bass Abyss 1.0.7.6

Hello guys, I’m publishing a brief update. I’ve been doing a lot of maintenance work in the server-side code, so I don’t have much to show at the moment. However, I had this little Bass Abyss change in store for a while so I decided to publish it now.

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