Bad Box Over 0.9.3

Bad Box Over Level 2

Hello guys. First update of the year, and hopefully not the only one, but well, at least this is a big one.

I recently enjoyed a holiday so I used my time to resume my work on my games. I wanted something simple so Bad Box Over was the best candidate. But as usual, simplicity is an understatement that nobody gets to define properly until they sit down and try to code one of these little beasts.

Luckily the enjoyment of seeing progress and solving new problems along the way kept me curious and motivated to advance and complete this update.

New Features

From the previous teaser ending, I knew I wanted to have at least a new level with Bad Box Art Mega Man driving Auto’s truck causing mayhem on the streets. One thing leads to the next, so here’s a brief list of the new features:

  • Improved horizontal scroll and speed up.
  • New Map: Level 2.
  • New Boss battle: DRex.
  • New music and improved music support.
  • Spike support.
  • Truck hit support (this is hilarious).
  • Truck stomp support.
  • Shielded areas.
  • New boss death animation theme.
  • Boss shots.
  • Better pause.
  • Warning banner.
  • Ready banner.
  • Multilevel support (Linear quest).
  • Configurable game scene (map, backgrounds, music, player, boss)
  • Checkpoint, death, and resume support.
  • New cutscene.
  • Truck destruction.
  • Item logic. Energy items. Energy load.

I had to stop there for this cut. As you can see in the new cut scene I have already set myself up for new gameplay elements that will not make the next update any easier. Oh well.

I have recorded some videos that you can check if you don’t mind spoilers.

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Bad Box Over 0.9.1

Bad Box Over 0.9.1


Yes!!! A new … um … Bad Box Over update?

Sure thing. Well, I’ve been very busy the past year, switching between multiple projects, improving the workflow, and extracting as much game code in a single reusable game framework as possible.

So, at the moment I haven’t been working in one but three games at the same time: Bass Abyss, Bad Box Over, and Fall of 21XX. Oddly enough, Bad Box Over is the game where I had the most progress, mostly because recently I had a surge of ideas to get a decent speed on my mobile phone, but so far the results have been very poor. I have more experiments to make, but considering all the clean-up and fixes I did to get to this level, for desktop I think it is a very good update. Some changes include:

  • Adjusted the size and positioning of objects in the scene.
  • Replaced some textures with newly captured ones.
  • Improved background parallax effect.
  • Many small visual touch-ups and fixes.

Probably next time I expect to have a new level or at least a score system. Enjoy my adventures in the world of casual gaming!

Bass Abyss 1.0.7.6

Hello guys, I’m publishing a brief update. I’ve been doing a lot of maintenance work in the server-side code, so I don’t have much to show at the moment. However, I had this little Bass Abyss change in store for a while so I decided to publish it now.

Enemy fragments

When you destroy certain enemies, you’ll see all sorts of little fragments flying around. I’ve been a fan of this in Mega Man X games, so I really felt I was missing something every time I blew some enemy up.

blowing-up

These fragments do not usually come within a particular sprite sheet so you have to capture them on your own. They switch between visible and invisible, which requires some patience to get them all.

Collecting all possible fragments of every possible enemy is time-consuming, so probably I won’t do this very often. It is nice to have the infrastructure in place, though, in case I feel like doing the same job for other enemies later on.

Bad Box Over – A parody of Mega Man Xover

Hello everyone. I’ll be very busy this weekend so I’m publishing what I have completed so far.

I heard how much you love Mega Man Xover, so I created a Flash version starring everyone’s favorite Bad Box Art Mega Man for added fun.

I’ll be posting more in a next update. For now, enjoy!

A New Layout – Iragination’s Responsive Site Theme

You might have noticed something different. Yes, IRAGINATION is sporting a new site design. I rolled it out a few days ago. But maybe more intriguing was the fact that I kept completely silent about it during these days. Sorry about that, that’s just how busy I am sometimes. Anyway, at last, I can sit down and write about this recent change.

Portrait home page. 480×800
Landscape view 800×480.

Is this what has kept me busy since my previous update? Unfortunately yes. I’d like to tell you I’ve been working on something else, but I really don’t have a big update for Bass Abyss or something else just yet. This was something I had to get out of the way first, it was a pretty big deal to get it done so I won’t let it go as some casual change. I have to make a big fuss about it to feel better.

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Bass Abyss 1.0.7.5

All right, I’m publishing the current stable version of Bass Abyss before I get started with new stuff.

Maintenance Update

I might consider this just a maintenance update. There is a lot going on behind the scenes, but unfortunately, there’s no new visible content to brag about.

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