Fear not my friends. This update took a lot but is going to pay off.
Since the previous update, I had already decided to add Mega Man X’s Giga Armor. I had the sprite armor ripped for years, but that is a tale for another post.
I seem to remind I had the Giga Armor implemented in relatively little time. But I decided to keep it. I use to do that as my back up plan. It was too soon, and at worst, if I didn’t have the time to work in anything else, I could buy time with this. While that was the plan, I didn’t develop much for several weeks afterwards.
Closer to my update deadline, I decided to revise some stuff I’ve been delaying. The concept of “rooms”. I’ll probably talk more about that in the next update, but the thing is, for something that started as a simple experimentation, it went so well and I saw so much progress that I decided to hold the update, and build a new level.
It was just going to be a demo level, but again, what started as a proof of several concepts, based on Boomer Kuwanger’s level, it went so nice that I could not help to kept adding stuff to the engine. Then I went: “This is it, this deserves to be Level 19. At long last!”.
Later on, I decided I didn’t want to have a simple exit. I wanted a boss battle. You know, this stuff takes time. I like to consider my options, decide on some music, and little by little I start to put things together. A boss has weapons, attacks, states, attack points, sound effects. Well, I was in a roll, weeks went on, I just didn’t mind.
Then, I few weeks ago I was debating over to stop there and update. But then I went. “Come on, this looks too good, just a little more. I want doors. Boss doors. Mega Man X Boss Doors. I had them on Fall of 21XX. I want them here now!”.
I pushed the release date again and I started to work in those doors.
This is oversimplified of course, but really, this must be the most extensive update in years. New character, new opening, new level, new boss, new music, new tiles, new editor. Complete insanity.
And still, you’ll have to wait a just a little more. I expect to polish this a bit more and have this published before the month ends. In the mean time, enjoy the video preview. I used to be strict with my “no spoilers” rule, but I really love to record these videos for the posterity.
Fun fact. The last time I updated, Mega Man Universe was cancelled. Now Capcom had to ruin my weeks of anticipation working in this update by cancelling yet another Mega Man game: Mega Man Legends 3. Coincidence much? Still, such horrible timing.
I decided to update anyway.